1
0

cope - ferrofluid [Flexis minor remix].milk 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.000
  8. fDecay=0.925
  9. fVideoEchoZoom=1.007
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.177
  26. fWaveScale=0.194
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.400
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=11.882
  33. fZoomExponent=1.07409
  34. fShader=0.000
  35. zoom=1.02530
  36. rot=1.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.065
  50. ob_r=0.400
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.500
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=25.248
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=0.000
  65. mv_g=0.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.500
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=94
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.04983
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=1.88496
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=1.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=1.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=x = x+0.35*sin(time*0.633);
  152. shape_0_per_frame2=y = y+0.35*sin(time*0.1988);
  153. shape_0_per_frame3=
  154. shape_0_per_frame4=r=1-q1;
  155. shape_0_per_frame5=g=1-q2;
  156. shape_0_per_frame6=b=1-q3;
  157. shapecode_1_enabled=0
  158. shapecode_1_sides=4
  159. shapecode_1_additive=0
  160. shapecode_1_thickOutline=0
  161. shapecode_1_textured=1
  162. shapecode_1_num_inst=1
  163. shapecode_1_x=0.800
  164. shapecode_1_y=0.300
  165. shapecode_1_rad=0.20060
  166. shapecode_1_ang=0.00000
  167. shapecode_1_tex_ang=0.00000
  168. shapecode_1_tex_zoom=1.00000
  169. shapecode_1_r=1.000
  170. shapecode_1_g=0.000
  171. shapecode_1_b=0.000
  172. shapecode_1_a=1.000
  173. shapecode_1_r2=0.000
  174. shapecode_1_g2=1.000
  175. shapecode_1_b2=0.000
  176. shapecode_1_a2=0.000
  177. shapecode_1_border_r=1.000
  178. shapecode_1_border_g=1.000
  179. shapecode_1_border_b=1.000
  180. shapecode_1_border_a=0.100
  181. shapecode_2_enabled=0
  182. shapecode_2_sides=44
  183. shapecode_2_additive=0
  184. shapecode_2_thickOutline=0
  185. shapecode_2_textured=1
  186. shapecode_2_num_inst=1
  187. shapecode_2_x=0.500
  188. shapecode_2_y=0.500
  189. shapecode_2_rad=0.36457
  190. shapecode_2_ang=0.00000
  191. shapecode_2_tex_ang=0.00000
  192. shapecode_2_tex_zoom=2.21670
  193. shapecode_2_r=1.000
  194. shapecode_2_g=1.000
  195. shapecode_2_b=1.000
  196. shapecode_2_a=1.000
  197. shapecode_2_r2=1.000
  198. shapecode_2_g2=1.000
  199. shapecode_2_b2=1.000
  200. shapecode_2_a2=1.000
  201. shapecode_2_border_r=1.000
  202. shapecode_2_border_g=1.000
  203. shapecode_2_border_b=1.000
  204. shapecode_2_border_a=0.000
  205. shapecode_3_enabled=1
  206. shapecode_3_sides=94
  207. shapecode_3_additive=0
  208. shapecode_3_thickOutline=0
  209. shapecode_3_textured=0
  210. shapecode_3_num_inst=1
  211. shapecode_3_x=0.500
  212. shapecode_3_y=0.500
  213. shapecode_3_rad=0.04980
  214. shapecode_3_ang=0.00000
  215. shapecode_3_tex_ang=1.88496
  216. shapecode_3_tex_zoom=1.00000
  217. shapecode_3_r=1.000
  218. shapecode_3_g=1.000
  219. shapecode_3_b=1.000
  220. shapecode_3_a=1.000
  221. shapecode_3_r2=1.000
  222. shapecode_3_g2=1.000
  223. shapecode_3_b2=1.000
  224. shapecode_3_a2=0.000
  225. shapecode_3_border_r=1.000
  226. shapecode_3_border_g=1.000
  227. shapecode_3_border_b=1.000
  228. shapecode_3_border_a=0.000
  229. shape_3_per_frame1=//x = x+0.35*sin(time*0.633);
  230. shape_3_per_frame2=//y = y+0.35*cos(time*0.4988);
  231. shape_3_per_frame3=
  232. shape_3_per_frame4=//r=1-q1;
  233. shape_3_per_frame5=//g=1-q2;
  234. shape_3_per_frame6=//b=1-q3;
  235. per_frame_1=//FPS: any
  236. per_frame_2=//Massive Attack - False Flags
  237. per_frame_3=
  238. per_frame_4=
  239. per_frame_5=//Play with rotation and zoom amounts, its fun
  240. per_frame_6=
  241. per_frame_7=w_andsomelongstring = w_andsomelongstring*0.98 + (bass-treb)*0.04;
  242. per_frame_8=rot = asin(1)*0.5 + w_andsomelongstring*0.04;
  243. per_frame_9=
  244. per_frame_10=//see warp shader code for counter-zoom
  245. warp_1=`shader_body
  246. warp_2=`{
  247. warp_3=`uv = 0.5 + (uv-0.5)*1.02;
  248. warp_4=` float3 ret1 = tex2D(sampler_main, (uv)).xyz;
  249. warp_5=`
  250. warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
  251. warp_7=`
  252. warp_8=` float1 sand = dot(noise2, GetBlur1(uv)-GetBlur2(uv));
  253. warp_9=` sand *= ret1;
  254. warp_10=`
  255. warp_11=` ret = abs(ret1+sand)*3;
  256. warp_12=`
  257. warp_13=` ret *= 0.4;
  258. warp_14=`
  259. warp_15=`
  260. warp_16=`}
  261. comp_1=`shader_body
  262. comp_2=`{
  263. comp_3=`
  264. comp_4=` ret = tex2D(sampler_main, uv).xyz;
  265. comp_5=`
  266. comp_6=` ret *= (hue_shader*4.3)-(5-1.5);
  267. comp_7=` ret *= 1.8; //gamma
  268. comp_8=`
  269. comp_9=`
  270. comp_10=` }